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hacked Romulus&Crash~Override
 
Linkek
 
Zene
 
No Lamas
Sokan gyakran meglepodnek ha plduld a de_nuke plyn CT-knt azt veszik szre, a lerakn fennt az egyik gerendn kempelve, hogy valaki darlja ket htba a ltra tetejrol. s csak nznek hogyan trtnhetett ez meg gy, hogy ok nem hallottk a felmsz terroristt. A vlasz igen egyszeru. A counter-strikeban van egy kis bug. Ha gy msz fel a ltrn hogy kzben nem felfel hanem magad el egy picit lefel, akkor nem fog a ltra a lbad alatt zajongani.

A nap kpe:

 
Consulatus II
r_decals 250 client player sets the maximum number of decals
r_drawadaptive 0
r_drawentities 0 client player toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbright client player toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
r_glowshellfreq 2.2
r_lightmap client developers software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_lightstyle client developers software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
r_mirroralpha 0 client player toggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx 0 client player toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0 toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
r_novis 0 toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
r_shadows 0 client player toggles players' shadows - * 1 is 'on', 0 is 'off'
r_speeds 0 client developers toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
r_traceglow 0 toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
r_wadtextures 0
r_wateralpha 0 client player toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
rate 5000 client player sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
rcon client/ server server admin remote console command of a server - * must be given first by rcon client before any commands will be accepted by the server
rcon
rcon_address server server admin sets the rcon ip address
rcon_password server server admin sets the rcon password
rcon_port 27015 server server admin sets the rcon console port
reconnect client player reconnects to the current server
record client demo begins to record a demo and saves it to Half-Life\Valve\.dem
registered 0 server server admin
reload client/ server server admin reloads current map
removedemo demo removes a segment from
removeid server server admin removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
removeip server server admin removes ip address from the filterban list
resourcelist client player lists all loaded resources
resources client player lists loaded decals
restart client/ server server admin restarts the current map and cleans the slate
retry client player tries four more times to connect to a server that has already failed four connect attempts
room_delay 0.3 client audio 3D sound setting
room_dlylp 2 client audio 3D sound setting
room_feedback 0.42 client audio 3D sound setting
room_left 0 client audio 3D sound setting
room_lp 0 client audio 3D sound setting
room_mod 0 client audio 3D sound setting
room_off 0 client audio 3D sound setting
room_refl 0 client audio 3D sound setting
room_refl 0 client audio 3D sound setting
room_rvblp 0 client audio 3D sound setting
room_size 0 client audio 3D sound setting
room_type 20 client audio 3D sound setting
s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30 client audio sets the distance for maximum sound volume
s_automin_distance 2 client audio sets the distance for minimum sound volume
s_blipdir 0
s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 client audio sets the buffer size
s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d client audio enables A3D support
s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum 0
s_materials 0
s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000 client audio
s_polysize 10000000 client audio
s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_rolloff 1.0 client audio
s_showtossed 0 client audio
s_usepvs 0 client audio
s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
save client player save current game in single player only
saveme client player calls for a medic
say "message" client player chat with all other players on a server
say_team "message" client players relay a message to only your teammates
scr_centertime 2 sets how long server messages remain on the screen
scr_connectmsg "msg" displays "msg" in screen's lower left
scr_connectmsg1 "msg" displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg" displays "msg" 2 in screen's lower left
scr_conspeed 600 client player sets the console scroll speed
scr_ofsx 0 client player sets the screen message offset
scr_ofsy 0 client player sets the screen message offset
scr_ofsz 0 client player sets the screen message offset
scr_printspeed 7 client player sets the screen message print speed
scr_transparentui 1
screenshot client player captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 client mouse sets the sensitivity of the mouse
servercfgfile server server admin sets the sercer config file - * default is server.cfg
serverinfo client player displays the server infromation
serverprofile server server admin sets the server profile
setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or
setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
setinfo tf_id client player sets the tfc clan battle id
shortname client player displays client's name
showdrop 0 client player toggles the display of dropped packets - * 1 is 'on', 0 is 'off'
showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off'
showtriggers 0 client developers toggles display of map trigger entities - * 1 is 'on', 0 is 'off'
sizedown client player decreases screen size and increases fps
sizeup client player increases screen size and decreases fps
skill 1 client player sets the skill level in singleplayer and coop mode
skin 0 client player sets the model skin
skipdl client player skips the current download and moves on to the next, if any exist
skipul client player skips the current upload and moves to the next, if any exist
slist client player searches for local servers - * use 'list' to display this list
slot1 client player select weapon group 1 (or menu item 1) see 'use'
slot2 client player select weapon group 2 (or menu item 2) see 'use'
slot3 client player select weapon group 3 (or menu item 3) see 'use'
slot4 client player select weapon group 4 (or menu item 4) see 'use'
slot5 client player select weapon group 5 (or menu item 5) see 'use'
slot6 client player select weapon group 6 (or menu item 6) see 'use'
slot7 client player select weapon group 7 (or menu item 7) see 'use'
slot8 client player select weapon group 8 (or menu item 8) see 'use'
slot9 client player select weapon group 9 (or menu item 9) see 'use'
slot10 client player select weapon group 10 (or menu item 10) see 'use'
snapshot client player takes a screenshot
snapto
snd_noextraupdate 0 client audio toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
snd_show 0 client audio toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
soundfade client audio sets the soundfade parameters - * = <%>[]
soundinfo client audio displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
soundlist client audio displays a list of all loaded sounds
spawn client player spawns a player back into the game
speak client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert
special client player displays the special menu for each class
spectator 0 client player toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
startdemos client demo begins playing demos in a loop
startmovie client demo plays a movie
status server server admin lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
stop client demo stops the recording of a demo
stopdemo client demo stop the playing of a demo
stopsound client audio stops playing the current sound
stuffcmds server server admin used to initialize client console commands from server and restarts server and then does some funky thing to the server display
suitvolume 0.220000 client audio sets the volume of the HEV suit
sv_accelerate 10 server server admin sets the player acceleration for a server
sv_aim 0 server server admin toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
sv_airaccelerate 10 server server admin sets the movement speed while player is in the air
sv_airmove 0 server server admin toggles clients ability to move in the air
sv_allow_download server server admin enables ability of clients to download maps and decals
sv_allow_upload server server admin enables ability of clients to upload models and decals
sv_allowdownload 0 server server admin toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
sv_allowupload 0 server server admin toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
sv_bounce 0 server server admin toggles bounce pads - * 1 is 'on', 0 is 'off'
sv_challengetime 15 server server admin sets the time allowed for clients to connect to a game
sv_cheats 0 server server admin toggles cheats - * 1 is 'on', 0 is 'off'
sv_clienttrace 3.5 server server admin sets the client bounding box for collisions
sv_clipmode 0 server server admin toggles client clipping mode - * 1 is 'on', 0 is 'off'
sv_friction 4 server server admin sets friction
sv_gravity 800 server server admin sets level of in-game gravity
sv_idealpitchscale 0.800 server server admin sets the pitch preference
sv_lan 0 server server admin toggles LAN server mode - * 1 is 'on', 0 is 'off'
sv_language 0 server server admin sets language
sv_logrelay
sv_maxrate 5000 server server admin sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
sv_maxspectators 8 server server admin sets the maximum number of spectators - spectator mode does not currently work
sv_maxspeed 500 server server admin sets the maximum player speed for all clients
sv_maxvelocity 2000 server server admin sets the maximum velocity
sv_minrate 8000 server server admin sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
sv_netsize 0 server server admin sets the maximum network packet size - * 0 = auto
sv_newunit 0 server server admin
sv_password 0 server server admin sets a password for clients to enter a server
sv_print_custom server server admin gives me SZ_Overflow error and then exits server
sv_sendvelocity 1 server server admin
sv_showcmd 0 server server admin
sv_skyname 0 server server admin sets the sky texture
sv_smartdelta 1 server server admin
sv_spectalk 1 server server admin toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
sv_spectator_password 0 server server admin sets a password for clients to enter spectator mode - spectator mode does not currently work
sv_spectatormaxspeed 500 server server admin sets the maximum movement speed of spectators - spectator mode does not currently work
sv_stepsize 18 server server admin sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
sv_stopspeed 100 server server admin speed at which the player stops when running forward, back, left or right
sv_timeout 65 server server admin sets the timeout inactivity limit
sv_type server server admin enables server cpu and os type to be given out on server queries
sv_upload_maxsize 0 server server admin sets the maximum upload file size
sv_wateraccelerate 10 server server admin sets the in-water acceleration of clients
sv_wateramp 0 server server admin
sv_waterfriction 1 server server admin sets friction underwater
sv_zmax 4096 server server admin sets the maximum zbuffer size
swapdemo client demo swaps two segments' positions inside a demo
team 0 server server admin toggles team mode - * 1 is 'on', 0 is 'off'
team1_color server server admin sets team1 color
team1_model server server admin sets team1 model
team1_name server server admin sets team1 name
team1_skin server server admin sets team1 skin
team2_color server server admin sets team2 color
team2_model server server admin sets team2 model
team2_name server server admin sets team2 name
team2_skin server server admin sets team2 skin
tell client player speks a message
texgamma 2 client player possibly sets the gamma of the text?
thirdperson client player enables third-person view
throwgren client player throws the grenade type last primed with 'primegren1' or 'primegren2'
timedemo client demo plays .dem at max fps and reports average fps
timerefresh client player player spins in plave and reports average fps for the spinning view
toggleconsole client player toggles the console screen - * usually bound to '~'
topcolor 30 client player sets the model top color
traceralpha 0.500 client player sets tracer bullet alpha component
tracerblue 0.400 client player sets tracer bullet blue component
tracergreen 0.800 client player sets tracer bullet green component
tracerlength 0.800 client player sets the tracer bullet length
traceroffset 30 client player sets the tracer bullet offset
tracerred 0.800 client player sets the tracer bullet red component
tracerspeed 6000 client player sets the tracer bullet speed
unbind client player removes binding to key
unbindall client player removes all key binds
uprate client player displays the transmission rate to a server
use client player uses an item or weapon, such as 'use weapon_knife'
user client player lists model color, name, rate, and model for specified user
users server server admin lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
v_centermove 0.150
c_centerspeed 500
v_dark 0
v_kickpitch 0.600 client player sets the amount player view pitch changes when player is hit
v_kickroll 0.600 client player sets the amount player view roll changes when player is hit
v_kicktime 0.500 client player sets the duration of player view pitch and roll when player is hit
version client player gives build version and date it was installed
vid_config_x 800 client video sets horizontal screen resolution
vid_config_y 600 client video sets vertical screen resolution
vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode client video displays video mode settings
vid_mode 0 client video sets video mode
vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_stretch_by_2 client video enables video stretching (for interlaced display)
vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off'
viewframe client video enables wire-frame display - * OpenGL only
viewmodel client player enables model display
viewnext client player selects next model
viewprev client player selects previous model
viewsize 120 client player sets view size
violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off'
violence_agibs 0 client player toggles gibs - * 1 is 'on', 0 is 'off'
violence_hgibs 0 client player toggles gibs - * 1 is 'on', 0 is 'off'
volume 1.0 client audio sets game volume
wait client player pauses for 1 tick during running an alias or script
waterroom_type 14
wc
writeid server server admin writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
writeip server server admin writes ip addresses to listip.cfg
zoom_sensitivity_ratio 1.200 client player sets mouse sensitivity while using weapon zoom
 
ra
 
Naptr
2025. Oktber
HKSCPSV
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Szmll
Induls: 2005-05-17
 
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Men 2
 

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